Made for Ludum Dare 42 - Running out of Space

Join the family business and help your dad run “Out of Space”, a store for alien artifacts and merchandise.

How to play:

Move through the Labyrinth without touching the walls. Touch the artifact (the green circle at the end) to advance to the next level.

Controls:

Space to advance cutscenes.

Mouse to navigate the labyrinth.

We had planned a lot more, but in the end only I could invest time in programming (and everything else except for brainstorming the idea). So we ended up with a lot less than we wanted. No real traps, sadly. We hope you enjoy it anyway.

Team:

Johannes Alef (Programming, “Art”, mostly everything ;) )

Rebecca Schieren (help with brainstorming the idea and help with music selection)

Technology:

Unity (Wow, shortest list ever.)

Music:

Desert of Lost Souls Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Captain Scurvy Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Broken Reality Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Club Driver Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Future Gladiator Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Blown Away Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Ouroboros Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

(Not sure, if I could aggregate these, so I will put them here like that.)


Comments

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simple but functional graphics and a genuinely compulsive challenge